Track 4 · Abstract 201
DIGITAL LEARNING FRONTIERS VR AI FRONTIERS FOR FLE A1 LISTENING BRIDGING BRIDGING SDG AND PEACE EDUCATION IN INDONESIA
- 1 Universitas Negeri Jakarta, Indonesia
- 2 Universitas Negeri Medan, Indonesia
- 3 Universitas Borobudur, Indonesia
Ninuk Lustyantie: Email: ninuk.lustyantie@unj.ac.id · ORCID: 0000-0002-7528-6846
Yunilis Andika: Email: yunilisandika@unj.ac.id · ORCID: 0000-0001-5651-8333
Anim Putranto: Email: animpurwanto1107@gmail.com · ORCID: 0000-0002-1662-6660
Falisha Dinar Rustandi: Email: falishadrust@gmail.com
Tengku Ratna Soraya: Email: ratnasoraya@unimed.ac.id · ORCID: 0000-0001-8105-2109
Dian Damayanti: Email: diandamayanti17@gmail.com · ORCID: 0000-0002-8010-6301
Abstract
This study aims to examine the contribution of Français Immersif A1, a Virtual Reality (VR) and Artificial Intelligence (AI) learning environment, in improving A1-level French listening comprehension skills in Indonesia. The focus is directed toward pedagogical innovation, immersive experiences, and support for equitable quality of foreign language learning aligned with SDGs Methodology: A mixed-methods sequential design was employed following the ADDIE instructional framework (Analysis, Design, Development, Implementation, Evaluation) at Universitas Negeri Jakarta and Universitas Negeri Medan with A1 French learners. Quantitative data from pre-post listening tests were analyzed using inferential statistics. Qualitative data from semi-structured interviews, classroom observations, and policy document analysis were analyzed thematically. Results: Quantitative findings revealed a statistically significant improvement in listening comprehension with a very large effect size. Qualitative thematic analysis yielded three major impacts aligned with SDGs: First, VR immersion provided authentic, contextualized visual environments that reduced comprehension anxiety and enhanced inferencing skills (SDG 4 – Quality Education). Second, AI-powered adaptive feedback with speed control and multimodal scaffolding functioned as a non-judgmental "patient tutor," reducing the affective filter for anxious learners (SDG 9 – Responsible Innovation). Third, peace education-infused dialogues modeled non-violent communication and intercultural respect, developing empathy and prosocial behaviors that transferred to daily interactions (SDG Target 4.7 – Peace Education). The system operationalized all three principles of Indonesia's national AI policy—safe, inclusive, and ethical. Significance: This R&D study demonstrates that VR-AI frontiers, grounded in ADDIE methodology, transform digital learning frictions into cognitive, affective, and intercultural gains, advancing SDGs through inclusive, innovative, and peaceful education.
Keywords: Virtual Reality; Artificial Intelligence; SDG; peace education; ADDIE; French listening; Indonesia
Submission reference: IS-186